Party Games

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Ball Games
Around The World
Dodge Ball
Four Square
Horse
Lightning
Spud
Wall Ball

Circle Games
Balloon Blow
Dogs and Cats
Love Your Neighbour
Matthew, Mark, Luke and John
Musical Chairs
Number Crunch
Overtake
Times Up

Ice Breakers
Bean Quiz
Fact Finder
The Name Game
Number Mash
Song Scramble
Truth or Fiction
Who Am I?
Word Game

Outdoor Games
Blindfold Barnyard
Captains and Pirates
Capture the Flag
Caterpillar
Find the Tree

Relay Race Games
Relay Race Classic
Balloon Relay Race
Book Relay Race
Cracker Relay Race
Dizzy Bat Relay Race
Follow Through Relay Race
Forty Ways of Getting There Relay Race
Hula Hoop Relay Race
Jump Stick Relay Race
Medley Relay Race
Object Pass Relay Race
Orange Chin Relay Race
Shoe Relay Race
Stepping Stone Relay Race
Suitcase Relay Race
Toothpick and Lifesaver Relay Race
Touch and Go Relay Race
Water Relay Race

Word Games
Ghost
Twenty Questions
The Rhyming Game

Yard Games
Annie-I-Over
British Bulldog
Duck, Duck, Goose
Fox and Geese
Hide 'N' Seek
Mother Hen's Eggs
Red Rover
Tag


Party Game
Around The World
Materials needed:
A basketball and hoop.
Lay out a circuit with several point to shoot from (this usually starts near the basket to one side, then moves out and around in an arc past the free-throw line to the opposite side, and in to the basket, then reverses back to the starting point.
Players take turns shooting.
If a player makes the shot, they move on to the next spot and shoot again, advancing around the course until they miss.
When they miss, they stay where they are, and the next person takes their turn.
When a player gets their turn again, they resume from the point where they last missed.
The first player to complete the course wins.


Party Game
Dodge Ball
Materials needed:
A large, soft ball.
Players divide into two teams.
One team makes a large circle.
The other team is in the middle.
The team on the outside throws the ball and tries to hit the players in the middle.
If a player is hit, they are out of the game.
Play continues until all the players are out.
The teams then trade places, and play again.
Variation:
Instead of a circle, the playing area can be divided into two halves, and the teams throw the ball back and forth, trying to get all the members of the other team out.
If a ball is thrown and caught, the player who threw the ball is out.
To liven up the game, two or more balls may be used.
OTHER DODGE BALL GAMES
Prison Dodge Ball
In this game, the playing area is divided into two halves.
Along the back of each half, a strip is designated as the "prison".
Players throw the ball back and forth, trying to hit members of the other team.
If a player is hit, they are sent to the other team's prison.
Players in the prison can also throw the ball at players on the other team, however, they cannot leave the prison to retrieve or throw balls.
If a ball is thrown and a player catches it, then one of players on their team is released from prison.
Players in prison stay in a line in the order they entered (first one in is the first one released).
The object of the game is to get all the players on the other team into prison.
Mystery Dodge Ball
Players are divided into two teams.
Each team secretly chooses one person to be their "mystery player".
The playing area is divided into two halves.
Players throw the ball back and forth, trying to hit members of the other team.
If a player is hit, they are out of the game.
If a ball is thrown and caught, the person who threw it is out.
The object of the game is to find and hit the other team's mystery player.
Army Dodge Ball
Players are divided into two teams, and the playing area is divided in two halves.
Players must stay within their own half of the playing area.
Players throw the ball and try to hit players on the other team.
If a player is hit in the arm or leg, they loose the use of that limb.
If they are hit in the head or torso, they are "dead", and out of the game.
The team with the last person alive wins.
Monkey in the Middle
Players sit or stand in a circle, and pass a ball around or across to each other.
Players cannot pass the ball to the person next to them.
The "monkey" stands in the middle and tries to steal the ball.
If the monkey gets the ball, they join the circle and the person who last passed it becomes the monkey.


Party Game
Four Square
Materials needed:
A large, soft ball
Some chalk or tape to mark the squares.
On a large, flat area, mark four adjoining squares, six to eight feet on a side (total playing area is a square, 14 to 16 feet on a side).
In the far corner of one square (the server's square) make a smaller square, about two feet on a side.
The squares are numbered 1, 2, 3, and 4, with the server's square being number one.
The server starts, and players hit the ball back and forth between their squares. The ball must bounce in another player's square, and they must hit it to another player before it bounces a second time.
A player may hit the ball before it bounces, if they choose to do so.
If a player hits the ball so that it misses another player's square, of fails to hit the ball before the second bounce after it has landed in their square, they are "out".
When a player is out, the other players move up to take their place, and that player moves to the last square, or to the end of the line, if there are more than four players.
The object of the game is to move up to and hold the server's position.


Party Game
Horse
Materials needed:
A basketball and hoop.
Players take turns shooting.
If one makes a basket, the others must make the same shot from the same location.
Anyone who misses gets a letter (H-O-R-S-E).
When a player gets all the letters that spell horse, they are out of the game.
Last player left wins!


Party Game
Lightning
Materials needed:
Two basketballs and a hoop.
Players line up at the free-throw line (or any other designated point).
The first player shoots, then gets their own rebound and shoots again until they make it, then throws the ball to the player at the head of the line and goes to the end of the line.
The next player in line shoots right away and tries to make it before the person ahead of them.
Anyone who is overtaken is out of the game.
Last player left wins!



Party Game
Spud
Can be played in a large hall, or any open area.
Players stand in a circle, with one person in the middle holding the ball. They throw the ball up into the air and call the name of another player. That player catches the ball, and yells, "SPUD!" All the other players run as far as they can, away from the ball.
When SPUD is called, they have to stop where they are. The player with the ball then rolls the ball and tries to hit any player. If the player is hit, they get a letter (S-P-U-D).
The game is then repeated.
The player who is hit gets to throw the ball up, or if they were missed, the person rolling the ball gets to do it.
Once a player gets all four letters, they are out of the game.
Last player left wins!



Party Game
Wall Ball
Materials needed:
A small ball (tennis ball or racket ball will work)
A large wall.
Can be played in a large hall, or outdoors using the side of a building.
Players throw the ball against the wall, and anyone can catch it.
If a player is touched by the ball without catching it, or drops it, they must run up and touch the wall before someone else can grab the ball and throw it against the wall.
If the ball hits the wall before the player, they get a "strike".
Each player gets three "strikes" before they are out of the game.
Last player left wins!



Party Game
Balloon Blow
Divide into teams.
Each team stands in a small circle.
See which team can keep a balloon aloft the longest using only breath.



Party Game
Dogs and Cats
Everyone sits in a circle.
The leader says, "This is a dog" to the player on their right.
That player responds, "This is a what?" back to the leader.
The leader replies, "This is a dog."
That player then turns to the player on their right and the exchange repeats, but the first player repeats the question, "This is a what?" back to the leader and the answer, "This is a dog" from the leader back to the second player.
The question and answers therefore go all the way around the circle from the leader to each player, through all the players in between.
Meanwhile, the leader starts "This is a cat" to the left.
VARIATION:
Try the same using these 2 questions and answers:
"This is a hen." "Does she cackle?" "Yes, she cackles"
and
"This is a dog." "Does he bark?" "Yes, he barks."
Try dividing into two teams and seeing who can get through the line first.
Start one question from the front, and one from the back of each line.



Party Game
Love Your Neighbour
Everyone sits in a circle, one player in the middle, no extra chairs.
The player in the middle asks someone in the circle "Do you love your neighbor"?
If the player says "Yes" the two people on either side have to switch places and the player in the middle tries to steal one of their seats.
The player may also say, "No, I love only... (people wearing white socks, people over thirty, etc.)" in which case the people matching the description all have to change chairs.



Party Game
Matthew, Mark, Luke and John
Players sit in a circle.
Each seat is assigned a name or number, starting with Matthew, Mark, Luke, John, one, two, three, etc.
Everyone joins in, repeating a four-count rhythm, slapping their legs twice, clapping once, and snapping their fingers once (slap, slap, clap, snap).
"Matthew" always starts.
On the fourth count (finger snap), he calls the name/number of another position. That person must then call out the name/number of another's position on the following fourth count (finger snap). If someone misses the rhythm, calls their own name or number, etc., they go to the last position, and the game starts over.
Object:
Become Matthew, and stay in that position as long as possible.
Variation:
Instead of calling out names or numbers, act out playing a musical instrument: a two count movement on the third and fourth counts (instead of clapping and snapping the fingers). Each person chooses their own instrument, such as bowing a violin, strumming a guitar, tooting a flute, sliding a trombone, etc.



Party Game
Musical Chairs
Chairs are set up in a double row, back-to-back, with one less chair than there are players.
Music is played, and the players march around the chairs.
Singing along is allowed.
The music suddenly stops; at which point everyone scrambles for a chair.
The player left standing is out of the game and one chair is removed for the next round.
Last player left wins!



Party Game
Number Crunch
Players sit in a circle, one less chair than the number of people.
Each player is assigned a number (no duplicates).
Whoever is "it" stands in the middle, and calls two numbers.
Those two must switch places, while "it" tries to steal one of their seats.



Party Game
Overtake
Players sit in a circle.
They count off one, two, one, two to divide into teams.
The leader gives one ball or object to a number one and a number two across from them in the circle.
At the starting signal, each team passes their object around the circle to their own teammates as fast as they can, trying to overtake the other team's object.



Party Game
Times Up
Materials:
A kitchen timer and a paper bag.
Set the timer for a short time and place it in the paper bag, then pass the bag around the room.
Don't be the one holding the bag when the timer goes off!



Party Game
Bean Quiz
Object:
Trick someone into answering a question "yes" or "no".
As each guest arrives, they are given 10 beans and a small paper with printed instructions. If you are caught, you must surrender one of your beans to the person who tripped you up. The person with the most beans wins. May be played as an opener, or may continue through the whole event.
VARIATION:
Instead of beans, other objects may be selected to match the theme of the gathering, such as hearts, bells, etc.



Party Game
Fact Finder
Find a little known fact about each player.
Put all on a list which is given to all the guests.
They take the list around and find as many people as they can.



Party Game
The Name Game
Have guests stand or sit in a circle. Go around the circle, having each person stand up and introduce themself using their first name and an adjective starting with the same letter or sound, such as "Shy Sharon", or "Dashing Dave".
They then have to recite the adjectives/names of all those who went before them.
VARIATION:
Use animals instead of adjectives, such as "Buffalo Bob", or "Starling Stephanie".



Party Game
Number Mash
For large groups.
The leader calls out a number.
Everyone has to get into a group of that many people.
Anyone left over has to sit down.



Party Game
Song Scramble
Each guest is given a line from a song.
To make it easier, lines from the same song could be identified with the same number, color of paper or ink, etc.
The guests then scramble around, trying to find the right people to complete their song. When they find everyone, they must render their song.
You can motivate the groups by awarding a prize for the first or last group to complete their song.



Party Game
Truth or Fiction
A guest tells three things about themselves.
Two are true.
One is a lie.
The other guests try to determine which is the lie.



Party Game
Who Am I?
Each guest gets a name tag worn on their back, with the name of a famous sports player, cartoon character, etc.
They may ask yes or no questions of other guests to figure out who they are.



Party Game
The Word Game
Each guest gets a 3x5 card with a letter of the alphabet (don't use J, K, V, X, Q, or Z).
Guests join up with others to form a three-letter word.
Oneor more people are appointed "Judge".
When you form a word, link arms and show a judge, who will initial the back of each person's card. After a few minutes, the game is stopped, and the person with the most signatures or anyone with more than a certain number of signatures wins a prize.



Party Game
Blindfold Barnyard
Divide into pairs. Each pair secretly chooses an animal sound. Put one of each pair on one side of room or field, the other on the opposite side. All are blindfolded.
Object:
Each one must find their partner, using only their animal sound to communicate. First pair to unite wins.



Party Game
Captains and Pirates
Played in a large hall or on a playing field.
Pirates line up on one side of field, Captains on another side 90 degrees from the pirates. Each pirate or captain is blindfolded, and has a "navigator" who gives them directions from the side.
Captains try to cross to other side; pirates try to intercept.
Extra players can be sharks and sea monsters and take positions in the middle. They aren't blindfolded, but cannot move. They reach out to capture passers-by.



Party Game
Capture the Flag
Materials:
A flag for each team.
Anything visible works such as bandanas, shirts, etc.
Players are divided into two teams.
A good playing area is fairly level, and has lots of rocks and trees to hide behind. The area is divided into two halves, each belonging to a team. Each team chooses a location in their area for the flag which must be in plain site, and a prison.
The object of the game is to steal the other team's flag and return it to your area without getting tagged by a member of the other team.
Players who get tagged in the other team's area must go to that team's prison, and remain there until a member of their own team can tag them and free them. Once a player has reached the prison, and frees their teammates, all get a "free walk" back to their own area.
For added fun, trying playing this at night, or if you have lots of players, try playing with more than two teams!



Party Game
Caterpillar
Best played outdoors, but can be played in a large hall with obstacles set up.
Several people are blindfolded, form a chain by putting hands on shoulders of player in front of them. The last player in the chain is not blindfolded, and must guide everyone by giving directions "right", "left", "forward", "back".
Have them go around an obstacle course, up and down hills, around trees, and so forth. You can also have caterpillar races, with two or more teams.



Party Game
Find the Tree
Divide group into pairs.
One player in each pair is blindfolded. The other leads them in a roundabout way through the area to a tree. The player is then allowed to feel the tree, the ground around it, etc.
They are then led back to the starting place. They then remove the blindfold, try to retrace their steps and find the tree they were introduced to.
Reverse roles, and repeat. (Large area with lots of trees needed!)



Party Game
Relay Race Classic
Players are divided into two or more teams, and line up behind a start/finish line.
Each player races out to a designated point, then returns and tags the next person in line.
That player then repeats the sequence, until all the players have had a turn.
The first team to go through all of its players and return to its original line up wins.



Party Game
Balloon Relay Race
A balloon is placed at the front of each line. At the start signal, the first player in each line kicks the balloon across the room or to a designated line, then back to the next person in line. No Hands! The balloon can only be touched by the feet and legs.
VARIATION:
Instead of kicking, tap the balloon to keep it up in the air, or have boys tap and girls kick, etc.



Party Game
Book Relay Race
Players walk to a given point and back carrying a book or some other object on their head. If it falls, they must stop and replace it before going on.
VARIATION:
Run the race in couples:
One carries the book and the other ready to catch and replace it if it falls. If the book hits the floor, they must return to the starting point and begin again.



Party Game
Cracker Relay Race
Set up a chair in front of each team. Place a package of crackers nearby. Each person runs out to the chair, takes a cracker, sits down and eats it. As soon as they can whistle, they run back and tag the next person in line.
Variation:
Select different food items to eat, one for each team member.



Party Game
Dizzy Bat Relay Race
A baseball bat is placed some distance out in front of each team. Each player must run out to the bat, stand the bat upright on the ground, place their forehead on the bat, and circle the bat ten times, then run back and tag the next person in line.



Party Game
Follow Through Relay Race
Team members stand with their legs spread apart. The last person in line crawls through to the front, then hops up and stands with legs spread apart.
As soon as one person goes, the next may start. The race may be run over a distance, or simply to see which team can get all of their people through first and back in the original order.



Party Game
Forty Ways of Getting There
Relay Race
Players go to a designated line and back in a typical relay race, except no two players on a team may travel in the same fashion.
They may use any means of locomotion they wish:
Running backwards
Doing somersaults
Skipping
Crawling
Hopping on one foot
etc.



Party Game
Hula Hoop Relay Race
Teams line up.
The first person in line passes a loop over their head, down to their feet, and steps out, then passes it to the next person. The hoop is passed down the line until all players have completed the process.
VARIATION:
Teams divide into couples. They run out to a line, pick up the hoop, put it over their heads and pull it down to their feet, hop out, and run back to tag the next couple. If you can't find a good supply of "Hula-Hoops", some ropes tied in a loop will work.



Party Game
Jump Stick Relay Race
A broom handle or other stick about four or five feet in length is needed for each team.
The first and second person in each line take the stick, and with one on each side of the line of people, quickly move back towards the end of the line. All the team members must jump over the stick as they move along.
When they get to the end, the first person in line stays at the end, the second runs to the front with the stick and the second and third repeat the process.
The first team to rotate through everyone wins.



Party Game
Medley Relay Race
Materials (one for each team):
Chair
Umbrella
Bottle
Whistle
The first person in each team:
Runs down
Sets up the chair
Sits down
Puts up the umbrella
Opens the bottle
Takes out the whistle and blows it
Puts everything back
Runs back and tags the next person.
You can choose different objects and actions to be used based on the theme of your party or event.



Party Game
Object Pass Relay Race
Materials for each team:
A variety of objects of varying weight (the greater variety, the better).
When signaled to start, the first person in line picks up an object starts it down the line, then the next as soon as possible, and so forth. The last person in line deposits the objects on the floor. When they receive the last object, they reverse the process and send them all back to the front.
The first team to get everything back to the front wins.



Party Game
Orange Chin Relay Race
Divide players into teams of equal numbers of players.
First person in line places an orange under their chin. Players pass the orange down the line using only their chins.No hands are allowed. First team to get the orange to the last person in line wins. If the orange is dropped, pick it up and continue with the last person to successfully receive it. If you don't have and orange, a small soft ball or water balloon works too.



Party Game
Shoe Relay Race
Each player runs out to the designated point, takes off one shoe, and hops back with the shoeless foot held off the floor, to tag the next person in line. That concludes the first half of the relay.
On the leader's signal, everyone runs out (all at the same time), finds their shoe and puts it on, and returns to their place in line.
The first team to get back in line with all the correct shoes on wins!



Party Game
Stepping Stone Relay Race
Paper plates or sheets of newspaper can be used as "stepping stones". Two for each team member plus one are required.
Team members can only step on the stepping stones. As the team moves along, the last member in line picks up the last stepping stone and passes it to the front, where it is laid down, and everyone steps forward.
VARIATION:
Players can run one at a time, using two sheets of newspaper. They step on one, reach back and move the other one in front, step on it, and repeat the process.



Party Game
Suitcase Relay Race
Materials for each team:
An umbrella
A suitcase containing a set of clothing items, such as a hat, scarf, coat, etc.
Teams line up in typical relay fashion. Each player runs out with the suitcase to a line or chair about thirty feet away. There, they open the suitcase, put on the clothes, close the suitcase, open the umbrella and run back to their team where the next person in line helps them take off the clothes and put them back in the suitcase.



Party Game
Toothpick and Lifesaver
Relay Race
Teams line up.
Each member gets a toothpick.
The first in line starts by passing a Lifesaver to the next person and they pass it on down the line.
Players may only use one hand.
If the Lifesaver is dropped, the team must start over from the beginning.



Party Game
Touch and Go Relay Race
The leader designates something to touch. This may be something general, such as "anything made of wood", or something specific, such as a door, tree or a person (the person may try to avoid being touched).
The leader may also give instructions, such as "return by hopping on one foot". Each player must touch the object and return, following the given instructions and tag the next person in line.



Party Game
Water Relay Race
Materials:
A #10 tin can for each team
Materials for an obstacle course
Each can must be filled with exactly the same amount of water (a ruler can be used to measure the distance of the water level from the top). Each player places the can on top of their head, and holds it there while negotiating the obstacle course, then returns to hand the can off to the next person in line.
After all the team members have run the course, the team with the most water left in their can wins. If two teams have the same amount of water, then the one that finished first wins.
The obstacle course may be set up with things to climb over or under, things to walk through, etc.



Party Game
Ghost
The object of the game is to add a letter to a word, without finishing that or any other word.
If you finish a word, you get a letter (G-H-O-S-T).
Words have to be at least four letters long.
Example:
If the first person starts with T, the second added A, and the third added C.
If you want to spell Tackle, you add K, you get a letter, because you spelled Tack.
If you don't think the person before you is correctly spelling a real word, you can challenge them.
If they can't tell you a valid word, they get a letter.
If they can, however, you get a letter.
Once a player gets all the letters that spell ghost, they are out of the game.



Party Game
Twenty Questions
One person thinks of something (or someone) and tells whether it is:
Animal
Mineral
Vegetable
The others have twenty questions (yes or no) to figure out what it is.



Party Game
The Rhyming Game
The first player picks a word.
Each player, in turn, must find a word that rhymes.
If you can't come up with a word, you're out!
Want a short game? Try the word month.
Want a game that lasts all day? Try the word nation.



Party Game
Annie-I-Over
Materials:
A house, or garage, if your house is too big. A ball small enough to throw over the house, but big enough not to get caught in the rain gutter on the roof.
RULES
Divide players into two teams, one on each side of the house.
They take turns yelling "Annie-I-Over" and throwing the ball over the roof.
If the other team catches it, they run around the house and try to tag members of the "throwing" team. If you get tagged, then you're on the other team.
Object:
Get everyone on your team.



Party Game
British Bulldog
Played on a large field (a soft, grassy one, if you're going to play "tackle").
One player is the "bulldog", and starts in the middle. The other players line up along one end of the field.
When the bulldog yells "British Bulldog!" the players try to run across the field without getting caught.
The bulldog tries to catch as many players as possible, either by tackling them, or tagging (less rough).
Those caught then stay in the middle and become bulldogs for the next round.
The last player left wins!



Party Game
Duck, Duck, Goose
Players sit in a circle.
The player who is "it" walks around the outside of the circle, tapping each player on the head and saying, "duck".
They choose one player to tap and say "goose". When they do so, the chase is on.
The player who is tapped as the goose jumps up and chases the player who is "it", trying to tag them before they can run around the circle and take their place by sitting down in the circle.
Whoever loses is "it" for the next round.



Party Game
Fox and Geese
Played on a snow-covered field.
A large wagon wheel shape (20 to 30 feet across) is made by stamping down the snow.
If you don't have snow, you can make the pattern on concrete using chalk, or tape on a floor.
The "fox" starts in the middle and the "geese" on the outside circle of the wheel.
Players can only run on the spokes or outside circle of the wheel.
The geese try and make it to the middles of the wheel.
The fox tries tag the geese, and protect the middle of the wheel.
If a goose gets tagged, they are out of the game.
The first goose to make it to the middle gets to be the fox for the next round.
If the fox gets all the geese, they get to be fox again.



Party Game
Hide 'N' Seek
Choose a place or thing to be the "base".
One person is "it". They hide their eyes and count out loud (so everyone can hear them) to 20, or 100, or some other number, based on size of the playing area, and age of the kids.
Meanwhile, the other players run and hide.
When their done counting, they yell, "Ready or not, here I come!" and go off to find the other players.
The object for the players is to hide and not be found, or to sneak back to the base. If they make it back, they yell "Free!"
The object for the player who is "it" is to find the other players, at which point they run back to the base and declare "I spy {player's name} hiding in the {place}".
The first person caught is "it" the next time.
If the player who is it can't find anyone else (or, it's dinner time), they yell "Ally, Ally Oxen Free!", at which point all the remaining players return to base.
Variation:
To make the game a little more physical, once a player is found, they jump up and run. The player who is "it" tries to tag them before they can make it back to the base.
OTHER HIDE 'N' SEEK GAMES
Kick the Can
Played like Hide 'N' Seek, but instead of having a base, a tin can (the bigger the better) is placed in an open spot. The players who hide try to sneak up and kick over the can. The player who is "it" tries to tag the other players before they can kick the can.
Sardines
In this game, one person hides, and all the other players seek. If a player finds the one who is hiding, they hide with them. Pretty soon, everyone has disappeared! The last player left seeking gets to be the one to hide next time.
Ghost in the Graveyard
Best played at night! One person is the "ghost", and hides. All the other players seek. When a player finds the one who is hiding, they yell, "Ghost in the graveyard!" at which point the "ghost" jumps up and tries to tag the other players. When a player is tagged, they become a "ghost" and try to tag other players, too until all the players are caught. The last player tagged gets to be the "ghost" in the next round.



Party Game
Mother Hen's Eggs
Players sit on the front porch.
One is designated as "Mother Hen" and another as "The Big, Bad Wolf". The rest are "eggs".
Mother Hen secretly assigns each egg a color.
The Big Bad Wolf comes around and says "Mother Hen, give me your eggs!"
She replies, "No, you have to guess their color!"
The Big Bad Wolf guesses until he names the color of one of the eggs.
When that happens, the "egg" whose color was guessed runs around the house and tries to get back to the nest (porch) before the Big Bad Wolf catches them.
Ê If they get caught, then they trade places with the Big Bad Wolf.
Mother Hen must then choose new colors for all the eggs.




Party Game
Red Rover
Best played on an open field, but may also be played in a large hall.
Players divide into two teams. The teams line up at opposite ends, holding hands to make a human chain across the field.
They take turns calling "Red Rover, Red Rover, send {player's name} over!"
That person then runs across, and tries to break through the other team's chain.
If they are successful, they choose one of the two players they broke through to return with them and be on their team.
If they fail to break through, they remain there and become part of that team.
Object:
Get everyone on your team.



Party Game
Tag
TAG CLASSIC
One person is "it". They run around and try to tag someone else, who then is "it".
Object:
Don't be "it"!
Other players usually chide the one who's "it", with phrases like "nanny-nanny-boo-boo", and "you can't catch me!"
One common rule is, "no tag-backs", which means you have to tag someone other than the person who just tagged you.
Tag Classic Variation:
Choose a place or thing to be the "base". Players cannot be tagged while on the base, but the one who is "it" can count to ten, after which all the players have to get off the base (at least for a few seconds).
We like to play at the park, where there are lots of things to climb on, run over, crawl under, and hide behind.
OTHER TAG GAMES
BALL TAG
Played the same as regular tag, but instead of tagging the person who is "it" throws a ball to try and hit another player. If you get hit, you are it. A soft rubber ball works best. Try playing this at night!
FREEZE TAG
Same as regular Tag, but when a player is tagged, they must freeze where they are. The person who is "it" tries to get everyone frozen. If another player can get to someone who is frozen and tag them, then they can go free. Once everyone is frozen, the first person frozen is it, and the game starts over.
GRENADE TAG
Played the same as ball tag, but using a small, soft ball. Players are "safe" as long as they lay flat on the ground. They can then jump up and run, but only while the person who is "it" holds the ball. When they throw the ball, everyone dives for "cover".
TUNNEL TAG
Same as regular Freeze Tag, but in order to unfreeze someone, you must crawl through their legs. A player who is in this process (in the "tunnel") is safe, and cannot be tagged.
TV TAG
Played like regular tag, except players may sit down and call out the name of a TV show (no repeats allowed). This gives them a 10 second "safe" time, after which they have to get up and run again.